begintownscript;
variables;
short choice,i;

body;
beginstate init_state;
i = 0;
while(char_ok(i) == 0){
	i = i + 1;
}
set_name(28,"Innkeeper");
set_char_dialogue_pic(28,1959,0);
set_ticks_forward(3850 - get_current_tick());
message_dialog("It was a long road-- a lot longer for having to carry Theo the whole way-- but we made it to the Basilisk Inn just as night was settling in.","Theo had been gradually recovering as we got further and further from the wreckage of his cart, supporting my initial diagnosis that it was mental shock rather than his head wound that had driven him near delirium.");
message_dialog("I don't know where he came from that banditry was so foreign to him, but I had started to grow rather fond of him-- fragile dandy that he was. Still I was more than happy to leave him at the Basilisk; it was best for both of us.","");
break;

beginstate exit_state;
break;

beginstate start_state;
break;

beginstate 10;
block_entry(1);
if(get_flag(2,0) == 0)
	message_dialog("I wasn't hitting the road again with Theo in tow-- he needed a place to rest and a warm fire to roast away his troubles.","");
else
	move_to_new_town(3,5,16);
break;

beginstate 11;
block_entry(1);
message_dialog("To the west lies miles of winding road before you reach the nearest city. I can't even remember the last time I left the Blue Needles-- and I sure as hell wasn't going on a cross-country trip that night.","");
break;

beginstate 12;
block_entry(1);
message_dialog("As much as I would have liked to sleep for the night, I wanted to get back to the Chapel even more.","");
break;

beginstate 100;
block_entry(1);
break;